Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Die Munchkins sind nun Zombies, treten Türen ein und fressen Gehirne. Die Munchkins sind tot, aber das wird sie nicht aufhalten! Sie sind Zombies, und sie steigen Stufen auf, indem sie leckere Gehiiiirrrrneee fressen! Munchkin. Töte die Lebenden! Friss ihre Gehirne! Gehiiiirrrrneee! Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Ihr Munchkins seid nun Zomb.
Munchkin Zombies 1+2Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Die Munchkins sind nun Zombies, treten Türen ein und fressen Gehirne. Das Munchkin für alle Zombie-Fans; Kompatibel mit dem Munchkin-Basisspiel; Praktische Doppelbox mit Grundspiel und Erweiterung. › Weitere Produktdetails. Top-Angebote für Munchkin Zombies online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl.
Munchkin Zombie Frequently bought together VideoMunchkin ZOMBIES - Gra Karciana - GTTV Love Letter Big Box. Amazon Warehouse Reduzierte B-Ware. Aber das schrieb ich ja bereits. Boxed game with cards, 12 seals, rules, and die. Suggested Retail Price $ Stock # SJG * UPC August It's the end of the world! In Munchkin Apocalypse, every possible natural (and unnatural) disaster has happened or will happen during the game. You are a rugged survivor in a world full of people -- and things -- that want to kill you and take your stuff. Munchkin Zombies Game Rules Compoments. Setup. Three to six can play. You will need 10 tokens (coins, poker chips, whatever - or any gadget that counts to 10) Card Management. Keep separate face-up discard piles for the two decks. You may not look through the discards unless you Character. SJG Munchkin Munchkin Cthulhu - Whim of the Elder Gods NM. SJG Munchkin Official Munchkin Bites! SJG Munchkin Munchkin - Princesses New. Munchkin Zombies - Zombie Santa NM. Product Line: Munchkin - Offshoot Promo Cards. Show off your brain-eating munchkinosity in style! Use these six Munchkin zombie pawns in your Munchkin games or in any game! Use them to mark your place, and get some special munchkiny benefits while you're at it. Based on the Munchkin Zombies illustrations by John Kovalic. Set Contains: 1x +6 Bag O' Munchkin Zombies. How to Play: 1. Kick down the door: Draw one card from the Door deck and turn it face up. If it's a monster, you must fight it. If 2. Fight the monster: Compare your combat strength (your level plus any bonuses or penalties) to the monster's combat 3. Grab the treasure: When you defeat the.
What other items do customers buy after viewing this item? Munchkin Zombies 4 Spare Parts Game. Only 14 left in stock - order soon.
In stock on December 15, Register a free business account. Not for children under 3 yrs. Have a question? There was a problem completing your request.
Please try your search again later. From the manufacturer. It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains.
How to Play:. Kick down the door: Draw one card from the Door deck and turn it face up. Fight the monster: Compare your combat strength your level plus any bonuses or penalties to the monster's combat strength.
Grab the treasure: When you defeat the monster, draw the number of treasures listed on the bottom of the monster's card.
Reach level 10 and win! A nice large gameboard and standies! Return of the Unliving Munchkins! New places for your zombies to go!
New Power: Solo! Find out what happens when you hide in a graveyard during a zombie attack! It's a fun, fast dice game!
Need more Munchkin? Who doesn't? You can mix and match any of these great Munchkin games! Product Description Includes cards, 6 standies, 6 player cards, gameboard, rules, and die.
From the Manufacturer Braaiiinns! Product information Product Dimensions 2. Would you like to tell us about a lower price? See questions and answers.
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The ""monsters"" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in.
The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head.
Several monsters in this set are rogue zombies. They are all tagged Undead. You may play any Undead monster from your hand into combat to help any other Undead, without using a Wandering Monster card.
If you have a card that can be used to make a monster Undead, you may play it with a non-Undead monster to use this rule. Game Show Host should say "His toupee is his weakness.
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Not for children under 3 yrs. Have a question? Be sure to check these. One-shot cards the ones that say "Usable once only" may be played directly from your hand during combat.
You can also use one-shot Items that you already had in play. Discard these cards after the combat, whether you win or lose. While you are in combat, you cannot sell, steal, equip, unequip, or trade items, or play Items except for one-shots from your hand.
Once you expose a monster card, you must resolve the fight with your equipment as it stands, plus any one-shot items you choose to play. Discard the monster card, including any enhancers and one-shot cards played, and draw treasure see below.
But note: some- one may play a hostile card on you, or use a special power, just as you think you have won. When you kill a monster, you must wait a reasonable time, defined as about 2.
After that, you have really killed the monster, and you really get the level s and treasure, though they can still whine and argue.
Some cards notably Wandering Monsters allow your rivals to send other monsters to join the fight. You must defeat their combined combat strengths.
Any special abilities, such as fighting with your Level only, apply to the entire fight. If you have the right cards, you can eliminate one monster from the combat and fight the other s normally, but you cannot choose to fight one and run from the other s.
If you eliminate one with a card, but then run from the other s , you don't get any Treasure! If you cannot win a combat on your own, you may ask any other player to help you.
If he refuses, you may ask another player, and so on, until they all turn you down or someone helps. Only one player can help you, adding his combat strength to yours.
Anyone can play cards to affect your combat, however! You can bribe someone to help. In fact, you'll probably have to.
You may offer your helper any Item s you are currently carrying, or any number of the Treasure cards the monster has.
If you offer him part of the monster's treasure, you must agree whether he picks first, or you pick first, or whatever.
The special abilities or vulnerabilities of the monster also apply to your helper, and vice versa.
For instance, if you are not a Voodoo Zombie yourself, and a Voodoo Zombie helps you against the Nun, the monster is -2 against you. But if you are facing the Tax Man and a Voodoo Zombie helps you, the monster's combat strength is increased by 5.
If someone successfully helps you, the monster is slain. Discard it, draw treasure see below , and follow any special instructions on the monster card.
You go up a level for each slain monster. Your helper does not go up. You draw the Treasure cards, even if it was your helper's special ability that defeated the monster.
Use a one-shot card. You could help another player by throwing a one-shot at his foe. Of course, you can "accidentally" hit your friend with the card, and it will count against him.
Play a card to modify a monster. These cards usually make a monster stronger. You can play these either during your own combats or during someone else's combat.
If nobody will help you. If you run away, you don't get any levels or treasure. You don't even get to Loot the Room.
And you don't always escape unharmed. Roll the die. You only escape on a 5 or better. Some Items or abilities make it easier or harder to run away.
And some monsters are fast or slow, and give you a penalty or bonus to your roll. If you escape, discard the monster. You get no treasure.
There are usually no bad effects. Some monsters hurt you even if you get away from them! If the monster catches you, it does Bad Stuff to you, as described on its card.
This may vary from losing an item, to losing one or more levels, to Death. If two players are cooperating and still can't defeat the monster s , they must both flee.
They roll separately. The monster s CAN catch them both. If you are fleeing from multiple monsters, you roll separately to escape each one, in any order you choose, and suffer Bad Stuff from each one that catches you as soon as it catches you.Unlike most Munchkin games, there are no classes or races; instead, you can have a mojo: Atomic Zombie, Plague Zombie, and Voodoo Zombie. As with Munchkin Bites! and Super Munchkin, Munchkin Zombies includes powers – special abilities that you can play as you gain levels. Guest artist is Alex Fernandez, who drew the Meals on Wheels card/10(3K). Munchkin Zombies is based on the original Munchkin and can be combined with it or with any other Munchkin set (see the last page). The foes in this game are mostly normal people just trying not to get eaten, but the rules still refer to "monsters", for consistency with earlier games. You're zombies. When you kill a monster, you must wait a reasonable time, defined as about 2. History Repeats Itself! Skip to main content. Bezüglich Englisch Show Host should say "His toupee is his weakness. An Item card in your Live Casino does not count until you play it; at that point, it is "carried".